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The Meshy: Rig Model node takes a 3D model from a previous Meshy task and automatically creates a skeleton for it, producing a rigged character that can be posed and animated. The node outputs the rigged model in both GLB and FBX file formats.

Inputs

Note: The auto-rigging process is currently not suitable for untextured meshes, non-humanoid assets, or humanoid assets with unclear limb and body structure.

Outputs

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